Beautiful is not enough. We design interfaces grounded in research, validated by users, and built to convert. Wireframes, prototypes, design systems – every decision serves a reason.
Good UI/UX is invisible. When users glide through your product without thinking, when conversion goes up without you knowing why, when support tickets drop – that's design that works. Aesthetics matter, but they're a side effect of solving the right problems for the right people.
At 82 Design, we don't start with screens – we start with questions. Who uses this? What are they trying to accomplish? Where do they get stuck? Then we design with intent: wireframes that map flow, prototypes that validate ideas, design systems that scale, and interfaces that pass real usability tests.
Stakeholder interviews, audience analysis, competitor audits, analytics review. We understand who you're designing for before drawing a single pixel.
Information architecture, sitemaps, low-fidelity wireframes. We map user flows and screen structure before visual design – cheap to change at this stage.
Clickable Figma prototypes that feel real. Stakeholders click through them, users test them, devs reference them. Decisions made on real interaction, not static mockups.
Component library, design tokens, spacing rules, typography scale. A single source of truth that scales with your product and keeps your team consistent.
Real users, real tasks, real feedback. We run moderated and unmoderated tests, identify friction, and iterate – before launch, not after support tickets.
WCAG 2.1 AA compliance built in: color contrast, keyboard navigation, screen reader semantics, focus states. Designed for everyone, not just the average user.
Stakeholder interviews to understand business goals. User research – interviews, surveys, analytics review – to understand audience needs and pain points. Competitor analysis to identify gaps and opportunities. Output: a research document that informs every design decision.
Sitemaps, user flows, and low-fidelity wireframes. We map every screen and every connection before any visual styling. This is where the heavy thinking happens – and where changes cost the least.
High-fidelity screens with your brand applied. We build interactive Figma prototypes covering primary flows. You can click through them as if they were the real product. Iteration based on your feedback.
We test the prototype with 5-8 real users matching your target audience. Identify friction, confusion, abandoned tasks. Iterate the design until users complete tasks naturally. Cheaper to fix in design than in code.
A complete component library with design tokens, spacing scale, typography rules, and reusable components. Devs get clean Figma files, exported assets, and detailed specs. Documentation included so your team can extend the system later.
We don't design for our portfolio. We design for your users. Every decision is justified by research and validated by testing – not by what looks trendy on Dribbble.
When stakeholders disagree, we don't argue – we test. A/B testing, usability sessions, analytics deep-dives. Decisions backed by data, not by who has the loudest voice in the room.
We build design systems, not one-off screens. Components, tokens, spacing rules. When you need a new feature in 6 months, your team builds it consistently – without calling us back.
WCAG 2.1 AA isn't an afterthought we bolt on at the end. Color contrast, keyboard navigation, screen reader semantics, focus indicators – all baked into the design from day one.
Every project is unique – pricing reflects scope, complexity, and timeline.
Here's what affects your quote:
Tell us about your product and your users. We'll respond within 24 hours with thoughts, questions, and next steps – no pressure, no automated replies.